Behold my magic!
Everything I touch turns into a drawing.
I can think of endless ideas for this animation style. I honestly haven’t found anything that gives me this much creative freedom.
And if you’d rather make this kind of magic yourself than just watch me do it, subscribe.
I’m sharing the technique, the prompts, and everything you need to start creating your own worlds.
Tiny woman, massive store, endless adventure.
STYLE: Photorealistic live-action miniature-person FX, cinematic macro photography, ultra-shallow DOF, realistic convenience store, dynamic handheld camera, dramatic practical lighting, realistic physics, detailed textures, premium viral commercial, 4K, 16:9.
Create a 30-second cinematic adventure featuring one athletic miniature woman at 1:5 scale. Keep her face, hairstyle, outfit, body proportions, backpack, and scale perfectly consistent throughout.
00:00–00:05 — SNACK SHELVES
She races across towering snack shelves, jumping over oversized packages and gaps. A giant candy box suddenly falls beside her, scattering candies everywhere.
00:05–00:10 — CANDY AVALANCHE
She jumps across the rolling candies like stepping stones, then lands on a giant chocolate bar and immediately continues.
00:10–00:15 — GIANT BOTTLE
She grabs a huge drink bottle and climbs up its textured surface, runs across the curved bottle, jumps over the giant cap, and lands on a hanging promotional display that swings naturally.
00:15–00:20 — CHECKOUT RUSH
The display drops her near checkout. She jumps onto a moving shopping cart, rides past the scanner, then leaps onto the moving conveyor belt.
00:20–00:25 — FREEZER ESCAPE
She runs across oversized frozen-food packages as a freezer door closes ahead. She slides underneath at the last second, grabs the handle, swings around it, and lands safely.
00:25–00:30 — BIG REVEAL
She climbs onto a giant store sign and looks across the enormous convenience store. The camera pulls far backward and upward, revealing how tiny she really is.
CAMERA: Dynamic macro tracking, low angles, smooth aerial movement, strong parallax, shallow DOF, realistic reflections, shadows, packaging details, natural movement and believable physics.
SFX: Footsteps, packaging crinkles, candy rattles, plastic movement, cart wheels, scanner beeps, conveyor hum, freezer sounds and impact sounds. No BGM.
ENDING TEXT:
“SMALL SCALE. BIG ADVENTURE.”
“EVERY AISLE IS A NEW WORLD.”
NEGATIVE: No cartoon, anime, toy-like look, animation, duplicate character, face/outfit changes, anatomy errors, floating, unrealistic physics, scale changes, narration, subtitles, logos or watermarks.
作者用 AI 生成铅笔手绘风动画,让红围巾女子与秋日街景在素描本中活起来,并预告将向订阅者分享该风格配方。
Painting autumn into existence.
I created this new animation style yesterday, and I’m already loving what you can do with it.
I’ll be sharing it with my subscribers very soon. https://t.co/AfAcikuTUf
Turning a convenience store run into an extreme adventure.
Seedance 2.5 on @higgsfield
Prompt :
STYLE: Photorealistic live-action miniature-person FX, cinematic macro photography, ultra-shallow depth of field, realistic convenience store, dynamic handheld camera, dramatic practical lighting, realistic physics, detailed textures, premium viral commercial aesthetic, 4K.
Create a 30-second cinematic adventure featuring one athletic miniature woman at approximately 1 : 5 scale. Maintain her exact face, hairstyle, outfit, body proportions, backpack, and scale throughout.
She races across towering snack shelves, jumping over oversized packages and gaps. A giant candy box falls, creating an avalanche of rolling candies that she uses as stepping stones before landing on a massive chocolate bar. She climbs a huge drink bottle, runs up its curved surface, jumps over the cap, and lands on a hanging promotional display. She then rides a moving shopping cart through checkout, dodging the scanner and jumping onto the conveyor belt. At the refrigerated section, she runs across frozen-food packages, slides beneath a closing freezer door, and swings onto the display using the handle. Finally, she climbs onto a giant store sign and looks across the enormous store filled with products and shoppers as the camera pulls back to reveal just how tiny she is.
Use dynamic macro tracking, dramatic low angles, smooth aerial-style movements, strong foreground parallax, realistic reflections, shadows, depth of field, product packaging, natural human movement, believable physics, seamless transitions, and cinematic lighting.
End with the cinematic title: “SMALL SCALE. BIG ADVENTURE.” followed by “EVERY AISLE IS A NEW WORLD.”
SFX: Footsteps, packaging crinkles, candy rattles, plastic flexing, cart wheels, scanner beeps, conveyor hum, freezer sounds, rushing air, and cinematic impact.
NEGATIVE: No cartoon, anime, toy-like appearance, animation, duplicated character, face or outfit changes, distorted anatomy, floating, scale changes, narration, or subtitles.
A little escape from the ordinary. Made with Seedance 2.5
Prompt:
Subject
A young East Asian woman with long brown hair, wearing a beige trench coat, blue jeans, white sneakers, and carrying a black shoulder bag, enjoying a peaceful solo day out in the city.
Style
Cinematic lifestyle aesthetic with rich filmic color grading, natural golden hour lighting, and a serene, contemplative mood.
Camera & Framing
Warm golden hour sunlight mixed with soft natural ambient indoor light. Framing features close-up detail shots, low-angle tracking perspectives, medium portraits, and majestic wide landscape views with shallow depth of field.
Audio
Gentle indie pop song with soft female vocals, layered with warm acoustic instruments.
Realism
Photorealistic 8K rendering with natural skin textures, realistic trench coat fabric movement, authentic golden hour lighting physics, and crisp motion blur.
Detailed Scene Breakdown
00:00 - 00:02
Visual: Close-up shot of hands exchanging a takeaway coffee cup over a wooden cafe counter, followed by a medium reflection shot of the woman gazing thoughtfully out a glass window.
00:03 - 00:05
Visual: Low-angle tracking shot of her walking across a pedestrian zebra crossing in a trench coat and blue jeans, followed by a medium shot standing before a modern concrete building.
00:06 - 00:09
Visual: Low-angle shot of her white sneakers stepping up outdoor concrete stairs, cutting to an indoor medium shot where she holds her coffee and looks through an art gallery brochure.
00:10 - 00:13
Visual: Golden hour shot of her leaning against a waterfront railing, holding her coffee cup and gazing at a cruise ship floating on the ocean.
00:14 - 00:18
Visual: Low-angle shot through lush green grass as she sits down on a grassy hilltop overlooking the sea, taking in the view with gentle wind blowing through her hair.
00:19 - 00:24
Visual: Close-up of her hand gently touching the green grass blades, cutting to a wide panoramic shot of her sitting alone on the grassy cliff top facing the vast blue ocean.
Prompt - 15s | 9:16 | One continuous hyper-realistic cinematic shot.
Using my face reference, create a 15-second live-action speed sequence on a busy Jakarta boulevard. The camera races inches above the road between moving traffic before revealing me flying horizontally beside it with perfectly consistent face, clothing, and body. Hair and clothes react naturally to extreme airflow.
The camera pulls alongside as I briefly glance toward it with a confident smirk. Suddenly, I unleash an explosive burst of speed, generating a realistic atmospheric pressure wave that shakes the camera and blasts dust, paper, and debris across the road. Nearby vehicles subtly react to the shockwave.
The camera chases at full speed but struggles to keep up as I accelerate again, leaving a turbulent wake and heat shimmer before disappearing into the distant horizon. End with an empty Jakarta boulevard as dust slowly settles.
Style: Hyper-realistic 8K live action, 60fps, blockbuster cinematic realism, realistic physics, natural motion blur, aerodynamic cloth simulation, perfect face consistency, no teleportation, no magical effects, no body distortion, one unbroken take.
Tiny Clockwork Explorer
Made with seedance 2.5 on @lovart_ai
Prompt:
A tiny hand-drawn 2D animated explorer discovers a giant abandoned clockwork workshop, turning gears, springs, buttons, and mechanical objects into a thrilling miniature obstacle course.
Style: Mixed-reality hybrid animation combining expressive hand-drawn 2D character art with a realistic mechanical workshop environment. Playful stop-motion physics, smooth hand-drawn motion, cinematic lighting, realistic textures, and detailed mechanical sound effects with energetic background music.
Camera & Framing: Extreme macro close-ups, low-angle tracking shots, dynamic overhead views, shallow depth of field, tilt-shift miniature effects, and fast cinematic camera movements following the tiny explorer.
Audio & Scene Breakdown
[00:00] - [00:03]
Visual: A tiny explorer wearing a blue jacket, brown boots, and a small red backpack stands beside a massive brass gear as it slowly begins rotating.
[00:04] - [00:07]
Visual: She jumps onto the moving gear teeth, runs across them, and leaps onto a giant metal spring that launches her onto a wooden workbench.
[00:08] - [00:12]
Visual: A huge mechanical lever suddenly moves beneath her, sending her sliding across a polished metal surface before she grabs a dangling copper wire.
[00:13] - [00:17]
Visual: She swings across the workshop and lands inside an enormous open pocket watch, running between its moving gears as sparks glow in the background.
[00:18] - [00:22]
Visual: A giant wind-up key begins turning, creating a powerful gust that pushes her across the table while loose screws and metal pieces roll around her.
[00:23] - [00:27]
Visual: She discovers a tiny glowing blue crystal hidden inside a mechanical box and carefully reaches toward it as the entire workshop begins coming alive.
[00:28] - [00:30]
Visual: She touches the crystal, causing hundreds of gears to move simultaneously as the camera rapidly pulls backward to reveal the entire workshop operating like one enormous machine.
Maintain consistent character design, proportions, environment scale, lighting, textures, motion physics, and visual style throughout the entire video. Use original characters and environments only. No logos, text, watermarks, branded elements, or recognizable copyrighted characters.
Tiny girl, giant arcade, absolutely zero chill. 🎮
Seedance 2.5
Prompt :
STYLE: Miniature Tiny-Person FX, photorealistic live-action, cinematic macro photography, ultra-shallow depth of field, realistic amusement-park lighting, ultra-detailed 8K, vertical 9:16, high-energy viral short-video style.
DURATION: 30 seconds.
SETTING: A gigantic indoor arcade filled with oversized claw machines, racing simulators, basketball games, air-hockey tables, giant plush toys, neon signs, glowing buttons, prize shelves, and colorful arcade machines. Everything feels enormous from the perspective of a palm-sized woman.
CHARACTER: One athletic miniature woman (1 15 scale), consistent throughout: cropped bomber jacket, cargo pants, sneakers, compact utility backpack, same face, hairstyle, proportions, and size.
She sprints across enormous glowing arcade buttons, jumping between them before launching herself from a giant joystick. She grabs a hanging cable, swings between massive arcade machines, and lands on a racing-game cabinet.
She jumps onto the steering wheel of a giant racing simulator as it suddenly accelerates, holding on through the shaking motion before jumping away at the last moment.
She lands on a huge air-hockey table as a massive puck races toward her. She jumps onto it, rides across the table, leaps over the goal, and lands on a pile of oversized plush toys.
Inside a giant claw machine, she climbs across stuffed animals as the mechanical claw descends toward her. She jumps onto a plush bear, uses it as a trampoline, grabs the claw, and swings out of the machine.
She lands on a towering prize shelf, races across giant stuffed toys, and leaps onto a glowing neon sign above the arcade entrance. The camera pulls far back to reveal her tiny scale against the enormous arcade.
Large glowing text appears:
“BUILT FOR THE BIG MOMENTS”
She raises both arms as colorful arcade lights flash around her.
SFX: Arcade beeps, button clicks, footsteps, mechanical sounds, engine roar, tire screech, air-hockey hiss, plush impacts, rushing air, electronic chimes, crowd ambience, energetic victory sound.
VISUAL REQUIREMENTS: Consistent 1:15 scale, realistic physics, seamless action, photorealistic materials, authentic reflections and shadows, cinematic macro DOF, consistent character identity. No cartoon look, animation style, scale changes, duplicate character, outfit changes, distorted anatomy, floating objects, subtitles, narration, or watermark.
一套把 Claude 变成动效设计流水线的提示词与开源技能包,覆盖分镜、GSAP/Three.js 制作与独立评审质检。
this might be the only prompt you need for high-end motion graphics with Claude Opus 5.5.
it turns Claude into a full motion design pipeline:
• studies reference videos frame by frame
• storyboards before animating
• builds scenes in GSAP + Three.js
• renders and critiques every section
• checks motion, contrast, audio and transitions
• keeps iterating until the final video passes the quality bar
it also uses this open-source motion kit:
https://t.co/r2MwiJ8fv2
full prompt below.
Concept: Tiny Chef, Giant Kitchen 👩🍳
Made using Seedance 2.5
Prompt :
Subject
A miniature hand-drawn 2D animated girl with curly black hair, a yellow apron, red sneakers, and a tiny wooden spoon, cooking inside a realistic full-sized kitchen.
Style
Mixed-reality hybrid animation combining playful 2D hand-drawn doodle character art with a photorealistic live-action kitchen. Whimsical stop-motion physics, expressive line animation, exaggerated scale, warm cinematic lighting, and playful cooking sound effects.
Camera & Framing
Macro close-ups, low-angle tracking shots, overhead kitchen perspectives, dramatic push-ins, and shallow depth of field emphasizing the tiny chef against oversized kitchen objects.
Audio & Scene Breakdown
Visual: The tiny chef stands beside a giant mixing bowl, struggling to climb onto a wooden spoon before using it as a makeshift ladder.
Visual: She jumps into the bowl and rapidly mixes pancake batter while the whisk spins around her like a giant amusement-park ride.
Visual: She slides down a stream of pancake batter onto a massive frying pan, narrowly avoiding a falling blueberry.
Visual: The pancake suddenly flips into the air. She jumps onto it and rides it like a surfboard as it spins above the pan.
Visual: She lands on a giant plate, then uses a strawberry as a trampoline to bounce onto a stack of pancakes.
Visual: She proudly places a tiny strawberry on top, but the strawberry rolls away. She chases it across the enormous plate.
Visual: The camera pulls back to reveal the finished pancake breakfast. The tiny chef sits on the edge holding her spoon proudly—then a giant fork suddenly enters frame and lifts the entire pancake stack away. She freezes in disbelief.
Audio: Playful kitchen ambience, whisking, batter splashes, pancake flip, tiny footsteps, comedic impact sounds, subtle upbeat music, no dialogue.
两位创作者接力用 Claude Opus 生成代码实现火柴人动画并配乐,展示 AI 直出动态图形的创作潜力。
Day 14 | Animating unique concepts with AI everyday
Stickman Animation w Claude - Inspired by @koldo2k
I've never thought Opus 5.5 can do such amazing animation.
Go check Koldo's stuff out, he's killing it with these types of animation/motion graphics
I've shared the prompt below.